precipitationandfruitycandy replied to your photo “How am I gonna stop some big mean motherhubbard from tearing me a…”

Alright I literally thought this was a screencap. Damn you and your art skills tricking my simple brain!

Maybe this means I could survive in the wild, successfully avoiding predators  O w O


Tuesday tips — Costume Design 101.

Costume design is a very important part of character design.  It tells you a whole lot about your character; ie. age, personality, what she/he likes, time period, strength, … etc.  It supposed to enhance a character’s personality.  

Here are my process in tackling costume design.

1.  Find a good reference.  Inspiration is key!

2.  Look for a good silhouette that is recognizable and different from other characters.

3.  Pick one silhouette and find smaller shape within.  Do tons of variation and have fun.

4.  Color variation.  Use variation the same color combination for all the design.  Keep it simple!

5.  Finish up and have fun.  It will also a good idea to think of texture and material.


(via peachmelbatoast)

"How am I gonna stop some big mean motherhubbard from tearing me a structurally superfluous new behind?"

TF2 drawing challenge day 9: Favorite “Meet the Team” video.

Engineer’s video, partially because I remember falling in love with his character so freaking hard the first time I watched the video, right at the moment where he says the line quoted above. But also, I love it for the way it paces out so much information so well. We first see him, and we think, “Huh, just a chill Southern dude playing a guitar.” But then we start getting tidbits of information that pile up to let us know he isn’t JUST any chill Southern dude, but in fact, a genius surrounded by murder machines, who’s actually pretty sinister. And then the way the atmosphere changes as he says his final line, and the music tips into minor key, and the camera pans out and we see his full setup… Gahhh I love it.

Lines of Continuity


What if the same line that describes this cheek…


also described this shoulder blade?


What if this breast didn’t end here…


but here?


What if this…


connected to this?


We might refer to such imaginary connections between unrelated body parts as “lines of continuity” or “rhythm” lines, as some prefer to call.


These lines help us in our observational work, to maintain proportion and achieve unity. Where one thing leaves off, another may pick up along the same, or similar, path.


Lines of continuity will vary depending on viewing angle and personal interpretation.


They can be used on a micro level, to link parts which are nearby…


…or on a macro level, between figures.


Courtesy of Babe Lab.

(via peachmelbatoast)

TF2 Drawing Challenge Day 8: Favorite weapon

Flamethrower! It’s the most versatile weapon with so many applications in the game. Along with damaging enemies and letting them suffer afterburn, you can spycheck and light Sniper’s arrows, plus use compression blast to extinguish burning teammates, redirect projectiles and stickies, push the opposing team members off cliffs, push back bomb-carrying robots or even push them into pits and win the round. So many ways to help out your teammates means that the Flamethrower will always be my fave.

Close second place: the Homewrecker

Honorable mention: Flare gun



Hey guys, I’m wondering what

-you’d like to see me focus on in my art

-what you like so far

-what you’d like to see improve

-anything that irks you about my art.

-stuff you want to see me draw.

Feel free to go anon, I won’t be publishing or responding these but I’ll appreciate the input. Thank you!

I’d appreciate some constructive feedback! I’m less interested in subject matter… But specifically what I’d like to hear would be more about the technical aspects of my art (and writing), i.e. not WHAT I draw but HOW I draw. What you think is successful and/or improving well, what aspects you think need more improvement. If you can, please explain why, not just “I like/dislike that picture you did”. Thank you!

(via mirandakat)

TF2 drawing challenge Day 7: Favorite Map

Viaduct, because it’s pretty! I’ve already used the scullery in Viaduct as painting practice (seriously, the details in this game <3).

A close second would be Sawmill, also because pretty.

Reminders to myself (and any other artsy people who follow me i guess)




-You don’t get better at drawing by avoiding drawing until you are better at drawing.

- You don’t have to make a new masterpiece every day it’s okay if all you drew is a doodle of a bug. You are now +1 bug doodle better at doodling bugs. 

- Also it’s okay if the thing you drew didn’t turn out very good. Everything you draw makes you one step closer to being able to draw good. You are still +1 step better at drawing whatever you drew no take backsies.

- You are the only person who knows if your art didn’t turn out as good as you wanted it to. You are the only person who can see the things in your art that weren’t what you imagined in your head. No one else will know unless you tell them.

- Comparing yourself to other artists just isn’t fair. You get to see all of your art, the best stuff and the worst stuff. You usually only get to see the best stuff other artists make. You don’t get to see that half drawn badly propotioned face they drew at 2 am and immediately scrapped. So don’t compare your badly drawn 2 am face to their best work.

- Just keep making art. The only way you can really fail is if you give up. 

This is a nice motivational post. However, I still feel like I’m not on the same level as the artists I look up to. It saddens me that when people make a 5 second doodle, it gets flooded with endless comments, likes, reblogs, favs, etc., but when I make something that I put my time, effort, heart, and soul into, it always goes unnoticed. I’ll be lucky to get at most five of any type of feedback within a week. I just feel like no matter how hard I try to make everything I do a masterpiece, people just don’t care.

Hello there friend! Sorry to single you out here, but this isn’t the first time I’ve seen comments like this and I feel like this is really important to talk about. 

I’m not going to tell you that notes are meaningless and you should only care about making art because you love art. That’s a silly argument. There’s absolutely nothing wrong with wanting recognition for your work. Looking up to your favorite artists and wanting the same response to your art that they get can be a good motivator. If notes are what keep you going, then use them for all the motivation you can get from them! 

But if it gets to a point where you’re feeling jealous and bitter and sad instead or inspired and motivated…If it’s actually preventing you from drawing, it’s no longer a good thing and you might need to take a step back and look at the bigger picture. Every artist gets a little jealous. Those artists that you look up to? They’re also looking up to artists who are even better than they are. And those artists are looking up to better artists too! And I’ll bet you that every one of them has looked at their faves and wished they could be on the same level. 

The nice thing about art though, is that there’s really no level that’s impossible to reach. If you keep practicing, eventually you CAN be just as good as your fave artists. And sure, by that time they’ll probably be even better, but that’s not the point. You’re both at different points in your own personal artistic timelines. They’re farther along than you are at this moment, but that doesn’t mean you will never be at that point yourself. And if you go backwards on their timeline, at one point they were at the same level that you are at now. Those five second doodles didn’t come from nothing. They’re actually the product of years and years of practice and dedication. If you stay dedicated and keep practicing, one day you’ll be able to do that too. Just keep doing what you love. Keep putting your time, effort, heart and soul into. It’s hard at first when it seems like no one cares, I know, but if you keep at it, eventually people will start to take notice. Just keep drawing friend. 


(via peachmelbatoast)


Tuesday Tips - Hair

There’s no hard rules to draw hair (or anything for that matter), but the one thing that I try to keep in my mind is that there’s AIR in hair. I can draw it as a shape because there’s hundreds of thousands of them, but I’m also considering the space between them. For example, the volume of dry hair and wet hair will be dramatically different. Also, the way it behaves will differ greatly from person to person. I mostly think about the “weight” of the hair. Longer hair will means that the mass of hair will be heavier and react accordingly.

*As always, leave a message if there’s a topic you would like to see covered.


(via peachmelbatoast)

TF2 drawing challenge day 6: Best Rivalry

I really love the relationships that the individual mercs have with each other. I really wish some of the ones we haven’t seem much of were explored more in canon. But in the meantime we have things like this~ Soldier and Demoman

edit: high res version here




"who cares about representation in video games, video games are meant for escapism"

how exactly is it escapism to switch from a world where white cis men are in charge to…….. a world where white cis men are in charge

also what does that say about you when you want to “escape” to a world completely devoid of poc and women

Questions worth asking.






i think the disney company somehow forgot that you can make a character attractive AND expressive 








Bonus Barbie!

Please, don’t undermine the skills of modelers, riggers, and animators.

And two fun facts:

•The Incredibles was the first PIXAR film to feature humans to the scale that they did and I think they pulled off expressions on ALL their characters pretty damn well.

•Jessica Rabbit was hand inked, hand painted, and hand airbrushed on celluloid and manually composited into each scene, but they didn’t sacrifice how expressive she was just because animation is hard.

In which Meg grinds people’s ignorance into dust under her shoe and it’s beautiful.

Stop trying to say this for cgi, you are able to move the face around like a clay doll, jfc

(via peachmelbatoast)