Using TF2 as practice for environments! In Viaduct there are stoves in the two buildings near the point; I imagine the mercs take breaks from their battles so they can have meals and snacktimes together.

Comfy frump vs. gorgeous period dresses~

I’d still be barefoot underneath, too. ;)

I feel like I’m actually gonna do things with her character, include it in a story   * w *  Thanks to a friend, I wound up actually developing the story with her somewhat, ehehe.

Initially wanted to draw a person who would fight the main character when they had briefly stopped in a half-deserted hick town as a “miniboss” kinda character. After being defeated by the main character, she’d appreciate their skill and join them, whether they’d like it or not.

Sameface Syndrome and other stories

justacartoon:

turbomun:

In October of 2012, I was enrolled in one of my first serious animation classes, with a professor who I rather admired. I admired him so much, in fact, that I caught him outside of class time and asked him to review a few of my personal character designs. I was a very mediocre artist at that point (as opposed to now, where I’m a slightly less mediocre artist) and upon presenting my teacher with my designs, which were all intended to be different characters with different stories and different appearances, he barely had to scrutinize them before he delivered his verdict: “They all have the same face.”

And, I was dismayed to discover, he was right.

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Since then, I have studied long and hard, so that my female characters may no longer have the Exact Same Face. Huh…female characters. Funny how that works, isn’t it?

A few months after this incident, the official character designs for Disney’s Frozen were leaked.

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Up until then, all we had seen was concept art, which was so far removed from these that a lot of people thought they were faked, me among them. I seriously believed that someone with too much time on their hands had photomanipulated some screenshots of Rapunzel and tried to pass them off as the official Frozen designs. After all, there was no way that a major animation studio like Disney would knowingly, willfully produce three princesses with the Exact Same Face.

And again…princesses. Female characters. Exact Same Face. Something is amiss here.

Unfortunately, I overestimated Disney, and it was revealed that these were the real character designs indeed. Even though I will concede that, yes, there are some slight differences between the Frozen girls and Rapunzel, there are zero changes in the faces of Anna and Elsa. Zero. They have the same facial structure, the same eyes eyes, the same nose, the same mouth…and while we’re at it, the same body too, with the exception of Elsa being a little taller. The only differences are in skin tone and surface details, such as freckles and makeup (which, as I’ll cover in a moment, don’t fulfill even the most rudimentary basics of good character design — but we’ll get to that). So, how did this happen? How did a design mistake that would get you called out in a beginning animation class end up in a major Disney release?

In my opinion, the answer isn’t necessarily limited time, which was certainly a factor in Frozen, or laziness, or the fact that they’re all CG characters (sorry, 2D animation advocates, but lots of 3D girls do not look identical). To me, this speaks to a disturbing trend in Disney’s general approach towards designing female characters.

But first, some context…

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Sameface Part 2: Revenge of the gender dimorphism

turbomun:

A while ago, I wrote a long-ass article about a certain animated movie’s less-than-stellar treatment of its female character designs. It was not the first, last, or most popular post on the subject, but it did get over 19,000 notes, which is about 18,900 notes more than I thought it would get. By now, everyone is sick to death of hearing about Frozen, and especially about how all the women look the same. So rest assured that I’m not here today to talk about Frozen again.

Instead, I’m here to talk about The Book of Life.

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People seem to be getting pretty hyped about this movie, and why shouldn’t they? It’s a film about Mexican culture with an actual Mexican director, and the visual style is certainly a far cry from anything that Disney has ever done. But upon my first viewing of the trailer, I couldn’t help but notice something.

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Once again, all of the female characters have the Exact Same Face.

Okay, when I say the Exact Same Face, I don’t mean that their faces are literally exactly the same. What I do mean that if the only difference between their faces is that one has slightly more curved eyes on the top, or one has their nose and mouth placed four millimeters lower, than we have a problem…especially when the male characters look like this:

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Last time, we examined why Sameface Syndrome occurs (hint: it’s not about laziness!) and I explained that it’s much more common for it to happen to women than men, since it’s tied to female beauty standards. But what exactly are those beauty standards, and why does the ubiquitous Exact Same Face appear across films and studios in a similar form every time?

Friends, welcome to the wonderful world of gender dimorphism.

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WIP! Thought it’d be done by now but I got distracted and then several hours passed and whoops.

moofrog:

hawfstuff:

I feel like TF2 really established great standard for character design and silhouette even though all the characters are super stylised they still look like real people, every detail feels unique even all their ears are different.

This kind of attention to detail seems pretty underappreciated outside of the fanbase in general.

Plus the amount of personality and expression that comes out of these characters is very self evident in all of the meet the shorts

my two favourites still being Meet the Demoman and Meet the Engineer

Just thought this would be a useful bit of information for young artists when it comes to overall character design, especially when designing a whole cast of unique characters.

DON’T EVEN GET ME STARTED ON HOW BRILLIANT TF2 IS IN TERMS OF DESIGN. It is one of the best examples to show someone when teaching them about character design. 

Like yeah…not only do they have unique noses, jaws, ears even…valve even took the extra step to give them each distinct teeth

My character design teacher has brought up TF2, and the concept art by Moby Francke, a few times in class. For one Moby Francke was highly inspired by the great artist J.C. Lyendecker.

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And many of the key components in designing the character is gesture, shape and silhouette, and just getting in great key components that create story telling. 

This is one of the reasons I love TF2 so much because it makes me just…art fangasm all over it.

Guys, this is exactly what I’ve been talking about in my writey bits! I’m glad to see more appreciation for the design in TF2.

(via tentakrule)

Character Design: Chell from the Portal games

A crackling voice rouses the young woman and brings her back to consciousness. The environment comes into focus, fading in from black. To Chell’s surprise, the simple, tidy hotel room, which had been the last thing she saw before she closed her eyes, had corroded to a shocking state. She looks around. The walls are stained and peeling. The relaxing painting is askew on the wall. The (albeit fake) window is dark and coated in grime. Chell takes a few wobbling steps as she regains control of her faculties. She approaches the glass, where the reflection of her own gaze catches her attention. Yes, the changes around her are shocking, but as she stares at her own visage, her heart lightens with the single spot of hope: in the time she was suspended in a stasis sleep, somebody had taken the time to carefully apply eyeliner, to slather her face with a coating of the perfect shade of foundation, so that her skin was smooth and even and utterly immaculate, even after she had been asleep for 9, 9, 9, 9, 9—hey WAIT a second!!

 

(Left: Chell from the first Portal game. Right: Chell from… the second Portal game??)

I’m going to be talking about Chell from the Portal games, and comparing the design decisions that resulted in changes to her face from the first game to the second game. Beep boop, mild spoiler alert!

Q

Anonymous asked:

Um. I'm kind of shy, and I saw your post. I wasn't sure if I was doing the same thing as 'advertising' - not removing sources you understand, but I often reblog all sorts of things for artistic merit, and make small notes of what I like about them, or reblog them tagged as certain kinds references or inspiration. Is that wrong?

A

Ahh, so you mean that you see a picture you like, you don’t remove original comments or sources, and comment on what you like about the picture and take note of the different aspects that interest you. If I’m understanding correctly, then it’s definitely fine! You aren’t erasing the artist’s original thoughts/sources, and keeping the conversation relevant! Plus it seems that you’re learning from others’ art and references too, which is GREAT. And in terms of tags, the general population doesn’t see those anyway, so it’s fine if you tag it in order to sort it within your own blog (and sometimes people ramble in tags and go off-topic, but the point is that they don’t use the actual COMMENT space to talk and wind up detracting from the art). Don’t worry, you’re fine. I’m really glad you asked about it, thank you for your concern. Sorry if I came off as being harsh (I was pretty annoyed to say the least), but again, thanks for writing in! Keep on learning and arting :)

TF2 character design: Medic

kai-ni:

jessiedoodles:

The one guy in TF2 whose primary job isn’t murder, yet sure loves to partake in it both while assisting his teammates on the battlefield and in his own spare time.

LET’S TALK ABOUT HIS FACE.

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I LOVE EVERY ONE OF THESE and this is such a great exercise for an artist and I’m going to start doing it to improve myself, even if it’s only in my head.

I’m really glad you like them!! It definitely was an AMAZING exercise and I highly recommend it. Start with your favorite series and compare those characters to each other! I’d also definitely suggest writing it out, too, only because for me, writing it out and SEEING the traits I was listing allowed me to really see larger connections within the design choices (for instance, with Heavy I always knew “oh yeah, he’s a big guy”. But only when I started writing about /why/ he was big, what specific traits of his body lead him to look big, I could see things I never even noticed before when I had just been thinking about it). I definitely suggest trying to write it out!

Today in the store, I heard a woman scolding her children because they had to stay by the cart, and of course my train of thought went “stay by the cart” > the cart in tf2 > TF2! > Medic chaperoning his darling children~

Below that are doodles because I eventually wanna to do a little comic with Engie.

Doodling heads may or may not be my favorite thing ever  v u v  *ahem* next time I’ll draw whole bodies…

Q

Anonymous asked:

What is your weirdest trait and how you discovered it?

A

sugarspicenotallnice:

jessiedoodles:

Literally nothing is coming to mind except that I can make a 3 leaf clover with my tongue. It’s both my weirdest trait and my greatest skill.

….. I kinda want to see that

It may be my greatest skill, but it doesn’t look particularly interesting. ON THE OTHER HAND I used that thing to pick my way through all the locks in the maximumest security prison, located in the base of the Grand Canyon. ALL the locks. Mostly to escape. Some just for fun. Just because I could. Then I fought the boss battle with no potions.

#1 (myself) at left: my “how the heck to I draw myself” face. #3 (myself as a kid) at right: based on a photo of myself at age 4 or 5 with my sister/cousins in one of those “make a silly face” pictures. Apparently I decided to just lean in and make a screaming face.

#20-what’s in my bag: a literal rainbow of crap

Somebody else also asked for 5, and I think I’ll save it for tonight if I’m not too lazy > w >;;;

Q

frequenter-of-the-wilderness asked:

17 ! I feel hungry.

A

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I lubs me some pamcakes~